CG Cookie – Introduction to Character Modeling in Blender

CG Cookie – Introduction to Character Modeling in Blender

CG Cookie – Introduction to Character Modeling in Blender

6.26 GB | Project Files: Included | Software used: Blender
Author: Jonathan Williamson
Market price: Membership
Home:_http://cgcookie.com/blender/cgc-series/introduction-character-modeling-blender/

Character modeling is a coveted specialty that takes a lot of patience, a lot of practice, and no small amount of work. But character modeling is also a lot of fun and very satisfying once you become comfortable with the techniques and workflows needed to bring your designs to life.

I would be lying if I said there was a single workflow for every character. Every model you do will be done in a slightly different way. In fact, nearly every character artist will approach models with their own outlook and workflow. The goal is to development a workflow that allows you, the artist, to create the required design in an effective and efficient manner.
What you’ll learn

Through this course I will be taking you through a variety of techniques and workflows in order to create our pilot character.
Create base meshes with the skin modifier
Sculpt organic forms with dynamic topology
Sculpt clothing with the multiresolution modifier
Use the many sculpting brushes to control the surfaces
Model crisp details with poly modeling techniques
Create high-quality mesh topology with retopology methods
Quickly rig and pose the character with Rigify

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